STEAM @ PCM
A multi-day event partnering RISD's S.T.E.A.M. club with the Providence Children's Musem.
RISD's S.T.E.A.M. is a student led club that encourages the placement of Art and Design into the S.T.E.M. curriculum.
To accomplish this goal, we partnered with the museum to add an event onto one of their existing programs. On the right is a Rigamajig (designed by Cas Holman/ see event: PLAY @ RISD). Rigamajig is meant for self discovery, problem solving, and play. This was a perfect program for S.T.E.A.M. to jump onto.
Several weeks prior to our event at the museum, leaders and members of S.T.E.A.M. came to the museum to explore, familiarize themselves with Rigamajig and brainstorm ways to enhance Rigamajig while thinking of S.T.E.A.M.
S.T.E.A.M. members soon took over the Discovery Studio in the museum. With Rigamajig already out, RISD students added informational pamphlets about S.T.E.A.M., an ideation zone, and several prompts for the kids to encourage problem solving.
While some college students were engaging families in conversation about the importance of art and design and how it relates to creativity in play, other volunteers and children were hard at work making. In a combined effort with children collaborating with RISD students a fort was made (left) and children were solving their construction problems in their own unique ways (middle and right).
Anthony Peer (President of S.T.E.A.M.) and I gave a presentation to 14 PCM staff and volunteers. The presentation included a description of what S.T.E.A.M. is and why we believe it to be important. I followed up with examples that I knew of from experiene, Biomimicry, RISD Nature Lab, RISD Mars Rover Team, and several other organizations.
Peer followed my S.T.E.A.M. overvue with an introduction to what RISD's S.T.E.A.M. club does specifically and went over several projects he had been a part of.
We then concluded our 40 minute presentation with 20 minutes of Q&A.
To bring S.T.E.A.M. ideology to the museum goers.
Families that come to the Providence Children's Museum often know PCM's mission on play, and the importance of it. This event was to bridge the gap between creatively thinking and creative problem solving. Linking how valuable play, creativity, art and design are in furthering S.T.E.M. fields of study.
To bring S.T.E.A.M. ideology to the museum workers and volunteers.
While PCM staff and Volunteers are naturally incorporating creativity, art and design into their community outreach curriculum, we wanted to shed a light on what RISD was doing in this area, and how it extends beyond play. With the goal of educating Staff and Volunteers, S.T.E.A.M. can spread beyond our scope and reach everyday PCM goers.